Rules

The following are the rules of Omitu.

More information may be provided by clicking on links.

Parts of a Card

 * 1) Name - The name of the card.
 * 2) Type - This determines what type a card is, a card can only have 1 or 2 types, and if they are Effect type, they cannot have any other types. The current types are as follows: Leaf, Wind, Water, Earth, Fire, Dark, Light, and Effect. This box can also be used to identify a resource.
 * 3) Image - The image used for the card (does not affect gameplay in any way).
 * 4) Description - The description usually describes what a card does (or is simply flavor text).
 * 5) Class - The card's class is used to group multiple related cards together, most singular cards have no class. Usually, a class shares a common motif in their art or names.
 * 6) HP/ATK - HP is how much damage a card can take before it goes to the discard pile. ATK is the amount of damage a card can deal to another card. Effect and Resource cards do not have and HP or ATK.
 * 7) Level - A Quirk's level determines how many resources it needs to attack.
 * 8) Secondary card type - Another type which gives a card a different behavior. (They will be described more in depth later in the article.)